Projects from Prof. Dr. Marc Beutner
IDEAL GAME - Improving didactics, education and learning in higher education with the Online Serious Game Creator
Inhalte/Ergebnisse:The ERASMUS IDEAL Game project is a strategic partnership in the field of higher education funded by the European Commission. Within the IDEAL GAME project, higher education institutions are working together to create an online game developer for serious games to improve teaching and learning in higher education institutions. The ...
Duration: 09/2020 - 12/2022
AKTIV UPB - Ausland, Kompetenz, Toleranz, Internationalisierung, Vielfalt
The DAAD-funded PLAZ project AKTIV UPB aims to promote the mobility of student teachers so that they have the opportunity to gain first-hand experience in other cultures and at the same time promote and develop their teaching skills. The project was initiated and coordinated by Prof. Dr. Marc Beutner in his role as a member of the Board of ...
Duration: 01/2020 - 11/2020
EDU-VET – E-Learning, Digitisation and Units for Learning at VET schools – Creating online Learning Environments in Technical Education for European metal industry
Digitalization is becoming a challenge for vocational schools. Learners are used to new media because they use technical devices such as smartphones and tablets in their daily lives. However, digitalization is not yet as much of a focus at school. For teachers and vocational schools, the changes in social life and in the economy are leading to new ...
Duration: 09/2019 - 03/2022
MeDiAPLUR - Fostering Media competences of Bloggers in Ukraine
The MeDiAPLUR project is a German-Ukrainian cooperation.MeDiAPLUR – Fostering Media competences of Bloggers in Ukraine – focuses on the development and implementation of courses to promote media literacy among adolescents and young women with the aim of strengthening plurality in Ukraine.MeDiAPLUR focuses on young women who represent the internally ...
Duration: 05/2019 - 12/2019
AWARE - Arbeit 4.0: Bedarfsanalyse und Ableitung von Unterstützungsangeboten für Unternehmen der produzierenden Industrie zur Gestaltung des digitalen Wandels der Arbeitswelt
In the course of digitalization, employees must be empowered to master new tasks and acquire the necessary skills. Corresponding training courses often affect specific groups and are time-consuming and cost-intensive to design and implement. Given that the training content is often the same or similar, designing and implementing training courses ...
Duration: 12/2018 - 12/2020
DigI-VET - Fostering Digitisation and Industry 4.0 in vocational education and training
In recent years, digitalization has become increasingly important and has thus gained in significance. At the same time, there has been a trend towards mobile learning or m-learning. The Erasmus+ project DigI-VET - “Fostering Digitization and Industry 4.0 in vocational education and training” focuses on new and innovative ways of learning and ...
Duration: 09/2018 - 08/2020
NGEnvironment - Foster European Active Citizenship and Sustainability Through Ecological Thinking by NGOs in secondary schools
NGEnvironment is a 36-month European adult education project that is being implemented as a 'Strategic Partnership for adult education' as part of the EU's ERASMUS+ program in the key action 'Cooperation for innovation and the exchange of good practices'.The project focuses on improving the relevant and high-level basic and cross-sectional skills ...
Duration: 09/2018 - 08/2021
VC BK - Evaluation von virtuellen Klassenzimmern in der Berufsbildung
At the Berufskolleg Kreis Höxter in Brakel, the establishment of a training course at the vocational school for business, specializing in business administration, with a focus on cultural management, was approved, which, as a school experiment, tests the use of Virtual Classrooms (VC) in vocational schools (BK). This trial is evaluated by the Chair ...
Duration: 01/2018 - 12/2024
GameON - Game-based learning in School Education
GameON is an internationally oriented project in the field of serious gaming and gamification, which focuses on the development and design of a textbook on this topic with a view to implementing it in schools. It is an ERASMUS+ project in the Key Action 'Cooperation for innovation and the exchange of good practices' in the action 'Strategic ...
Duration: 12/2017 - 05/2018
PINGO4NRW - Peer Instruction for very large groups: consolidation of the PINGO voting system
The PINGO voting system is already being used successfully throughout NRW. However, its availability has not yet been reliably and permanently secured. The aim of the project is to ensure the continuity of system operation and further development. This is intended to create planning security for users, so that PINGO can be reliably used at all NRW ...
Duration: 09/2017 - 12/2018
Contact: Jannica Budde